A few gifs of development:
The first is just a gif of your ship, showing off some transparency. This will be used as a save point among other things.
This gif demonstrates the kind of bugs that I get on a regular basis. The hero shoots himself in the face when pointing downwards. The problem was that the bullet script allows the source of the bullet to damage the source. Even if I adjusted the bullet exit point to avoid the issue, future weapons would cause an issue. This line of thinking led to an idea: rockets could be powerful, but the trade-off is that you can damage yourself if you are not careful. This could be a cool addition, but it could also be annoying. Ill implement it and check it out for myself.